Suriaanggun Rempah Ratus HidupKu: CHAPTER 14 - EBUSINESS
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Wednesday 5 March 2014

CHAPTER 14 - EBUSINESS

CHAPTER 14
Ebusiness

Ebusiness models

Business model - is a plan that details how a company creates, delivers, and generates revenues. Some models are quite simple: A company produces a good and service and sells it to customers.

Ebusiness models fall into one of the four categories : 
  1. Business-to-business
  2. Business-to-customer
  3. Comsumer-to-business
  4. Consumer-to-consumer
Ebusiness Models

Business-to-business
- Electronic marketplace (e-marketplace) – interactive business communities providing a central market where multiple buyers and sellers can engage in e-business activities.

Business-to-consumer 
- Common B2C e-business models include:

e-shop – a version of a retail store where customers can shop at any hour of the day without leaving their home or office

e-mall – consists of a number of e-shops; it serves as a gateway through which a visitor can access other e-shops
Business types:
Brick-and-mortar business

Pure-play business

Click-and-mortar business
Consumer-to-business
-Priceline.com is an example of a C2B e-business model
- The demand for C2B ebusiness will increase over the next few years due to customers' desire for greater convenience and lower prices. 


Consumer-to-consumer
  



Ebusiness tools for connecting and communicating


- Email
- Instant Messaging
- Podcasting
- Videoconferencing
- Web Conferencing
- Content management system


The challenges of Ebusiness


- Identifying limited market segments
- Managing consumer trust
- Ensuring consumer protection
- Adhering to taxation rules







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